City Conquest – Race Through Knokke
Group games: teams against each other

City Conquest

Race Through Knokke

Expected soon in Knokke

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

  • 2–20 teams

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In City Conquest the centre of Knokke becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

How does a round of City Conquest go?

A round of City Conquest is a contest between at least two teams who try to hold as many zones in Knokke as they can. Each team plays as a faction, a group with its own story, strengths and characters.

On the map you see the zones. Walk to one, solve the task there, and you have conquered it. Other teams can come along and take it back by doing the same, so you keep weighing up attack and defence. When the playing time is over, the team with the most points wins.

Where in Knokke do you play?

The streets and sights on our Knokke routes form the game board. Teams can pass the Heilig Hartkerk, cross Lichttorenplein and head towards the Grand Casino Knokke or Rubensplein in search of zones.

This makes the group game in Knokke a way to explore the town while you compete. You will see rival teams across a square, rethink your route and race to a zone before they get there. It works for a day out with friends, a family get-together or a team activity with colleagues.

What does the organiser do?

The organiser, the main booker, sets up City Conquest on the game master page by choosing the default language and the playing time, and then starts the game for all teams.

The game always begins with that start from the organiser, so every team plays the same amount of time. Each player can pick and switch the language on their own phone. Mixed groups can therefore play together without anyone having to follow along in a language they find difficult.

Which Knokke game can you book today?

Secrets of Knokke can be booked today. You trace clues through historic streets, bright boutiques and sunlit dunes to find a very unflattering statue carved in the likeness of Alfred Verwee and restore his dignity. Along the way you see the Heilig Hartkerk and Lichttorenplein.

You play in the browser on your own phone, no app needed. It costs €19.95 per team: one phone, at most 4 players, and takes 1.5–2 hours. Start whenever you want, every day; the game is valid for 12 months.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

Does every team need a phone?

Yes. Each team of 1 to 4 players plays City Conquest on its own phone.

How do you score points?

You conquer zones by solving the task in each zone. The team with the most points when time is up wins.

Can players use different languages?

Yes. The organiser sets a default language, and each player can pick and switch the language on their own phone.

Do I need an app for Secrets of Knokke?

No. Secrets of Knokke runs in the browser on your own phone, so no app is needed.

What does Secrets of Knokke cost?

It costs €19.95 per team: one phone, at most 4 players.

City Conquest Race Through Knokke

City Conquest is on its way to Knokke. Want to play it with your group as one of the first? Ask us and we will let you know as soon as it is ready.

We play in more and more cities around the world, with friends, family or your company.

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City games in Knokke