City Conquest – Race Through Hasselt
Group games: teams against each other

City Conquest

Race Through Hasselt

€19.95 per team

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed

  • 120 min
  • 31 zones
  • 20 factions
  • 2–20 teams

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In City Conquest the centre of Hasselt becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Sint-Quintinuskathedraal, Borrelmanneke, and De Drij Dragonders. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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What does it cost for your group?

Teams (up to 4 each): 3

Without a game master

€59.85

≈ €4.99 per person

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With a game master

€199.00

≈ €16.58 per person

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

20 factions

Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.

  • Councillors of Stadhuis 't Scheep
  • Bell Ringers of Sint-Quintinuskathedraal
  • Choir of Sint-Rochuskerk
  • Organists of Virga-Jessebasiliek
  • Curators of Het Stadsmus
  • Players of Kunstencentrum België
  • Gardeners of Leopoldplein
  • Traders of Markt Hasselt
  • Builders of De Drij Dragonders
  • Merchants of Oud Gerechtshof
  • Guard of Panoramatoren
  • Scholars of UHasselt - Faculteit Rechten
  • Sculptors of Paardenkracht
  • Artists of Vrouw in de zon
  • Keepers of van Veldeke
  • Explorers of rooftopbar 18de verdieping
  • Wardens of Begijnhof
  • Heralds of Clarenhof
  • Company of Modemuseum Hasselt
  • Guild of Museum Villa Verbeelding

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

31 zones

  1. Sint-Quintinuskathedraal
  2. Borrelmanneke
  3. De Drij Dragonders
  4. Luisteren naar de beiaard
  5. Borrelvrouwke
  6. Kunstuur
  7. rooftopbar 18de verdieping
  8. Virga-Jessebasiliek
  9. Oud Gerechtshof
  10. Stadhuis 't Scheep
  11. Het Stadsmus
  12. Panoramatoren
  13. Universiteit Hasselt
  14. Begijnhof
  15. Sint-Rochuskerk
  16. Paardenkracht
  17. Leopoldplein
  18. Clarenhof
  19. Het Speculaasmannetje
  20. Markt Hasselt
  21. Zien Zen Zijn
  22. van Veldeke
  23. Vrouw aan De Schiervellaan
  24. Villerspark
  25. Leopold II koloniaal monument
  26. Modemuseum Hasselt
  27. Kunstencentrum België
  28. UHasselt - Faculteit Rechten
  29. Vrouw in de zon
  30. Stadspark Hasselt
  31. Museum Villa Verbeelding

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

€19.95 per team

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With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

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The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

What is City Conquest and how do you play?

City Conquest is a city game for at least 2 teams, each with 1 to 4 players on its own phone. At the start every team chooses a faction, a group with its own story, strengths and characters.

You walk to zones on the map and solve the task there to conquer the zone. Other teams can win it back, so you need to choose between pushing forward and protecting what you have. Points build up during the playing time. When the time is over, the team with the most points wins. It is a game of walking, thinking and teamwork.

Where do you walk in Hasselt during the game?

Hasselt's streets and the sights on our routes are the game board. You can expect to pass the Cathedral St. Quintinus and the Virga-Jessebasiliek, two of the landmarks that anchor the centre.

Closer to the shopping streets you find the Modemuseum Hasselt and the statue of Het Borrelmanneke, and the Jenevermuseum Hasselt is part of the same area. Zones lie between these places, so your team crosses the centre several times while chasing points. This group game in Hasselt shows the city from an angle you rarely get on a normal walk.

Who runs the game?

The organiser, meaning the main booker, sets up the game on the game master page. They choose the default language and the playing time, and then start the game for all teams at once. There is no mode in which teams start on their own.

Players are free to pick and switch the language on their own phone. So a mixed group, for example colleagues from different countries, can join the same match without anyone missing a task. The organiser keeps control of timing, and every team simply plays.

What else can you play in Hasselt today?

Two Hasselt games can be booked today. Secrets of Hasselt plays in the browser on your own phone, no app needed, with stops such as the National Jenever Museum and Het Stadsmus City Museum. Sherlock Holmes murder mystery in Hasselt is a detective case past the Modemuseum Hasselt, played with the free Loquiz app.

Both take 1.5 to 2 hours and cost €19.95 per team: one phone, at most 4 players. Start whenever you like, every day, within 12 months.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

Do we need several phones?

Yes, each team uses its own phone. A team has 1 to 4 players, and you need at least 2 teams.

What is a faction?

A faction is a group with its own story, strengths and characters. Each team picks one at the start.

Can each player choose a language?

Yes. The organiser sets a default language, and every player can pick and switch the language on their own phone.

City Conquest Race Through Hasselt

€19.95 per team

We play in more and more cities around the world, with friends, family or your company.

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City games in Hasselt