City Conquest – Race Through Goes
Group games: teams against each other

City Conquest

Race Through Goes

€19.95 per team

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed

  • 120 min
  • 23 zones
  • 15 factions
  • 2–15 teams

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In City Conquest the centre of Goes becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Grote Markt, Ambachtscentrum Goes, and VIS. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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What does it cost for your group?

Teams (up to 4 each): 3

Without a game master

€59.85

≈ €4.99 per person

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With a game master

€199.00

≈ €16.58 per person

Book and pay

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

15 factions

Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.

  • Bell Ringers of Grote Kerk
  • Choir of H. Maria Magdalenakerk
  • Millers of 't Soepuus
  • Organists of Westerkerk
  • Players of de Mythe
  • Sculptors of Vessie
  • Councillors of Stadskantoor Goes
  • Traders of Grote Markt
  • Bridge Wardens of Sint Maartensbrug
  • Curators of Ambachtscentrum Goes
  • Builders of Het Persiaensche coffijhuys
  • Merchants of Eigen-haard
  • Scholars of Bibliotheek Goes
  • Artists of Wachtende reizigers
  • Wardens of De Koornbloem

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

23 zones

  1. Grote Markt
  2. Ambachtscentrum Goes
  3. VIS
  4. Grote Kerk
  5. H. Maria Magdalenakerk
  6. Het Persiaensche coffijhuys
  7. Bibliotheek Goes
  8. 't Soepuus
  9. de Mythe
  10. Wind in mijn Tenen
  11. 't Beest
  12. Sint Maartensbrug
  13. De Potgieter
  14. Westerkerk
  15. Eigen-haard
  16. Vessie
  17. Rozenoord
  18. Ganzen over de Veste
  19. Bethelkerk - Vrije Evangelische Gemeente Goes
  20. De Koornbloem
  21. Ringbrug
  22. Wachtende reizigers
  23. Stadskantoor Goes

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

€19.95 per team

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Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

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The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

What do you do in City Conquest?

In City Conquest you and your team walk to zones on the map of Goes, solve the task in each zone and try to hold as many zones as you can until the end. Each zone you hold counts towards your points.

The other teams want the same zones. If they solve the task in one of yours, it changes hands, and the race is on to win it back. That gives every walk between zones a tactical edge. Your faction has its own story, strengths and characters, and that gives your team its own way of tackling the game.

Which places in Goes are part of the game?

You play in the centre of Goes, around the places from our routes. On your way to a zone you may cross the Grote Markt, pass the Grote of Maria Magdalenakerk or walk by Theater De Mythe.

Het Postkantoor, the Manhuistuin and the old harbour with its harbour mural are on our routes too. The centre is easy to walk, which means teams can switch between zones quickly. Wear comfortable shoes and charge every team phone before you begin.

How does the organiser get started?

The organiser, the person who booked, gets started on the game master page by setting the default language and the playing time, and then starts City Conquest for all teams at once.

Without that start there is no game, so pick an organiser before you meet. After the start, every player can pick and switch the language on their own phone. That makes City Conquest a good fit for a company outing, a family weekend in Zeeland or a group of friends with guests from abroad.

Which games in Goes can you book today?

Two City Game games in Goes can be booked today, each for €19.95 per team and taking 1.5–2 hours. You start whenever you like.

Secrets of Goes is a self-guided walk with puzzles and photo tasks past the Grote Markt, the Maria Magdalenakerk and the old harbour. Sherlock Holmes murder mystery in Goes is a detective case from the Grote Markt to the Manhuistuin. Choose one of these if you want a group game Goes with just one team of up to 4 players.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

How many people can play City Conquest in Goes?

You need at least two teams, each with 1 to 4 players on its own phone.

Can each player choose a language?

Yes. Every player can pick and switch the language on their own phone, starting from the default set by the organiser.

What do the other games in Goes cost?

Secrets of Goes and Sherlock Holmes murder mystery in Goes each cost €19.95 per team and take 1.5–2 hours.

City Conquest Race Through Goes

€19.95 per team

We play in more and more cities around the world, with friends, family or your company.

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