City Conquest – Race Through Venice
Group games: teams against each other

City Conquest

Race Through Venice

Expected soon in Venice

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

  • 2–20 teams

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In City Conquest the centre of Venice becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

What is City Conquest?

City Conquest is a competitive city game for at least 2 teams, each with 1 to 4 players on one phone. Every team starts by choosing a faction, a group with its own story, strengths and characters, so no two teams play quite the same way.

Zones are marked on the map. Reach one, solve its task, and it is yours. But another team can show up, solve the task too and win the zone back. Points add up while you hold zones, and the final score decides the winner. It works well for friends, families, classes and colleagues who like a bit of rivalry.

Where in Venice do the teams play?

The game board follows the streets and sights of our Venice route. Think of zones near Piazza San Marco and the Gallerie dell'Accademia, with teams weaving through the lanes towards the Cà D'oro alla Vedova and catching views of the Basilica Di San Giorgio Maggiore across the water.

Venice has no straight lines, which makes this group game in Venice extra tactical. The shortest route on the map is not always the fastest on foot, and the team that reads the city best often wins.

How does the organiser start a game?

The person who made the booking acts as organiser. On the game master page they set the default language and the playing time, and then start City Conquest for every team at the same time. The game cannot be started without the organiser.

Once it runs, each player can change the language on their own phone. A group with mixed languages can therefore play together without anyone missing the story or the tasks.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

How many players fit in one team?

A team has 1 to 4 players who share one phone. You need at least 2 teams to play City Conquest.

What is a faction?

A faction is the group your team plays for, with its own story, strengths and characters. Each team picks one at the start.

Can we play something in Venice today?

Yes. The Sherlock Holmes murder mystery in Venice can be booked today. You solve a detective case on foot in 1.5 to 2 hours with the free Loquiz app, for €19.95 per team.

Who chooses the playing time?

The organiser sets the playing time and the default language on the game master page before starting the game.

City Conquest Race Through Venice

City Conquest is on its way to Venice. Want to play it with your group as one of the first? Ask us and we will let you know as soon as it is ready.

We play in more and more cities around the world, with friends, family or your company.

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