
Group games: teams against each otherCity Conquest
Race Through Galle
€19.95 per team
Play for free as testers
·
A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.
Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed
- 120 min
- 19 zones
- 8 factions
- 2–8 teams
In City Conquest the centre of Galle becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Dutch Reformed Church (1755), National Museum Fort, and Old Town of Galle and its Fortifications. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
What does it cost for your group?
Teams (up to 4 each): 3
How to play
1Explore
Walk through the real city. The map shows every zone:
free,
taken by a team in its colour, or
locked for a few minutes. The game starts at
.
2Conquer
Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour
, and you earn 30 ducats
.
3Defend and take back
Other teams can take your zones once the lock
is over, and you can take theirs. A zone
stays with the team that conquers it. The first team at a bonus spot
gets a power-up in its backpack
.
4Final count
When the time is up, the team with the most points wins; with equal points, the most ducats
. Be at the meeting point
in time: the herald calls everyone together.
Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.
8 factions
Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.
- Curators of National Museum Fort
- Guard of Galle Clock Tower
- Traders of Magister Square
- Councillors of Municipal council - Galle
- Bridge Wardens of Butterfly Bridge
- Keepers of Anagarika Dharmapala
- Gardeners of Dharmapala Park
- Sculptors of Ramasinghe Premadasa
Ducats, chests and drops

Chests
Every 20 minutes the herald hides chests
in the streets. The first team within 30 m opens one: ducats
, a potion, a defence or something to leave for others.

The merchant
You start with 50 ducats
and earn more by conquering, holding zones and approved photos. Spend them at the merchant
: you can buy anywhere, and at his spot you get 20% off.

Drops and fog
Leave a bomb, trap, fog, curse or sabotage on the street
. Only your team sees it; the team that walks into it is hit. Fog
hides their map beyond 100 m. A scout
shows drops near you
: walk to one to defuse it.
Speed potionWait times and zone locks halved for 10 minutes.
Wisdom potionRemoves one wrong answer from your next multiple-choice question.
Strength potionYour next conquest scores double.
ShieldBlocks the next attack on your team (20 seconds to react).
MirrorSends the next attack straight back to the team that left it.
AntidoteEnds fog, a trap or a curse at once.
ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
BombLeave it on the street: the team that walks into it loses 25 points.
TrapLeave it on the street: 3 minutes no conquering and no answering.
FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).
19 zones
- Dutch Reformed Church (1755)
- National Museum Fort
- Old Town of Galle and its Fortifications
- Magistrate Court (Malay Soilders' Barrack)
- Dutch Warehouse (National Maritime Museum)
- Ramasinghe Premadasa
- Magister Square
- Shri Sudarmalaya Temple
- Historical Mansion Museum
- Aroosiyathul Qadiriyaa Taikka
- Galle Clock Tower
- Jiffry Thaikka
- Zaviya Ummul Fuqarah
- Flag Rock Bastion
- Butterfly Bridge
- Anagarika Dharmapala
- Dharmapala Park
- Municipal council - Galle
- Shiwa Hindu Temple
Two ways to play

Without a game master
You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.
€19.95 per team
Book and pay
Often chosen by companiesWith a game master
Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.
€199.00 including 5 teams, €19.95 per extra team
Book and payThe organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.
Every player can pick and switch the language on their own phone.
What the game master sees
Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

What is City Conquest in Galle?
City Conquest is a competitive game for teams, each playing on its own phone. Before the start, every team picks a faction, a group with its own story, strengths and characters.
During the game, the map shows zones around the fort. Your team walks to a zone, solves the task there and conquers it. Other teams can win it back, so you choose between grabbing new zones and defending the ones you already hold. The points at the end of the playing time decide the winner.
Group game Galle: which places become zones?
The board is the fort itself and the sights on our routes. You may run from the Galle Fort Old Gate to the Historical Mansion Museum, cut past the Galle Fort Clock Tower or head for the Galle Lighthouse to take a zone before anyone else does.
The fort is compact and walkable, so teams meet each other often. That makes this team game in Galle quick, close and full of small surprises, while you see the old streets on the way.
Who starts the group game Galle teams play?
The organiser, the main booker, sets up City Conquest on the game master page. They choose the default language and the playing time and start the game for all teams together. City Conquest only starts this way.
Players can pick and switch the language on their own phone, so mixed groups play side by side. The group game in Galle is a good match for travel groups, families, colleagues and friends who like to compete.
What can you book in Galle today?
Sherlock Holmes murder mystery in Galle can be booked today. You investigate a detective murder mystery on foot inside Galle Fort, from the Clock Tower round the bastions to the lighthouse. On the way you pass the Galle Fort Old Gate and the Historical Mansion Museum, so you see a lot of the fort in one walk.
It takes 1.5–2 hours and costs €19.95 per team: one phone, at most 4 players. You play in the free Loquiz app and start whenever you like.
Do we need a game master?
No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.
Can teams start the game themselves?
You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.
Who wins City Conquest?
When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
How many teams can play City Conquest?
You need at least two teams. Each team has 1 to 4 players and uses one phone.
Who decides how long the game lasts?
The organiser sets the playing time and default language on the game master page, then starts the game for everyone.
What happens when another team reaches our zone?
They can win it back by solving the task there. That is why defending your zones matters.
Can we play in different languages?
Yes, every player can choose and switch the language on their own phone.
City Conquest Race Through Galle
€19.95 per team
We play in more and more cities around the world, with friends, family or your company.
