City Conquest – Race Through Sydney
Group games: teams against each other

City Conquest

Race Through Sydney

€19.95 per team

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed

  • 120 min
  • 32 zones
  • 20 factions
  • 2–20 teams

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In City Conquest the centre of Sydney becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Museum of Contemporary Art, Susannah Place Museum, and Tank Stream Fountain. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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What does it cost for your group?

Teams (up to 4 each): 3

Without a game master

€59.85

≈ €4.99 per person

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With a game master

€199.00

≈ €16.58 per person

Book and pay

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

20 factions

Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.

  • Bell Ringers of St Brigid's Church
  • Choir of St Patrick's Catholic Church
  • Organists of Garrison Church
  • Curators of Sydney Observatory
  • Players of Roslyn Packer Theatre
  • Scholars of Customs House Library
  • Traders of The Rocks Market
  • Builders of Kyle House
  • Merchants of Science House
  • Sculptors of James Meeham
  • Artists of Bird Totem
  • Fountain Keepers of Tank Stream Fountain
  • Bridge Wardens of Bradfield Highway
  • Gardeners of Domain Tarpeian Precinct
  • Wardens of Museum of Sydney
  • Heralds of Susannah Place Museum
  • Company of The Rocks Discovery Museum
  • Guild of Museum of Contemporary Art
  • Friends of S.H. Ervin Gallery
  • Runners of Still Life with Stone and Car

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

32 zones

  1. Museum of Contemporary Art
  2. Susannah Place Museum
  3. Tank Stream Fountain
  4. The Rocks Discovery Museum
  5. Patchwork of Light
  6. Bird Fountain
  7. Science House
  8. Customs House Library
  9. The Rocks Market
  10. Bradfield Highway
  11. Kyle House
  12. Garrison Church
  13. St Patrick's Catholic Church
  14. Sydney Observatory
  15. 4th Floor Bridge and Opera House View
  16. S.H. Ervin Gallery
  17. Cahill Walk
  18. Research
  19. Bird Totem
  20. Opal Museum
  21. James Meeham
  22. Museum of Sydney
  23. St Brigid's Church
  24. Roslyn Packer Theatre
  25. Table of Love
  26. Scots Presbyterian Church Sydney
  27. Domain Tarpeian Precinct
  28. King Edward VII
  29. Bara
  30. In Time We Shall
  31. Still Life with Stone and Car
  32. Whale Seat

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

€19.95 per team

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Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

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The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

How does a round of City Conquest go?

City Conquest is the group game Sydney teams play against one another, on foot in the city. Each team has 1 to 4 players on one phone, and you need two teams or more.

Before you go, every team picks a faction: a group with its own story, its own strengths and its own characters. Then the zones on the map become the goal. Reach one, solve its task and your team conquers it. Rival teams can win it back at any time, so you keep switching between attack and defence. Once the playing time is over, the points are counted and the leading team wins.

Which Sydney sights make up the board?

The board is made of Sydney's streets and the sights on our city routes. Around The Rocks and Circular Quay you see Cadmans Cottage, Susannah Place and the Museum of Contemporary Art Australia, with the Sydney Harbour Bridge and the Sydney Opera House close by. Further into the city our routes pass St. Mary's Cathedral, the Anzac Memorial and Sydney Town Hall.

Because each team chooses its own route between zones, no two rounds play out the same way. Split up, stay together or chase a rival: the choice is yours.

What does the organiser need to do?

The organiser, meaning the main booker, sets up City Conquest on the game master page. They choose the default language and the playing time and then start the game for all teams at once.

Each player can then pick and switch the language on their own phone. That keeps a group game Sydney round open to visitors, colleagues or friends from different countries.

Which games can you book in Sydney today?

Three other games in Sydney can be booked today, each for €19.95 per team and 1.5–2 hours of play. Secrets of Sydney starts at the Archibald Fountain and leads you past St. Mary's Cathedral. The Sherlock Holmes murder mystery in Sydney is a detective case from The Rocks to the Royal Botanic Garden. The Sydney Syndicate (outdoor escape game) runs from Lang Park past St Patrick's Church to Circular Quay, for teams of up to 5 players.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

How many players are on a team?

Each team has 1 to 4 players and plays on one phone. City Conquest needs at least two teams.

How does scoring work?

Teams conquer zones by solving the task in each zone, and other teams can win zones back. The team with the most points when time is up wins.

Can players choose their own language?

Yes. Every player can pick and switch the language on their own phone, whatever the default is.

City Conquest Race Through Sydney

€19.95 per team

We play in more and more cities around the world, with friends, family or your company.

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