City Conquest – Race Through Hoek van Holland
Group games: teams against each other

City Conquest

Race Through Hoek van Holland

Expected soon in Hoek van Holland

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

  • 2–20 teams

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In City Conquest the centre of Hoek van Holland becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

What is City Conquest about?

City Conquest is a team game in which you claim zones in Hoek Van Holland and try to finish with more points than every other team.

At the start, each team chooses a faction, a group with its own story, strengths and characters. Then you head out. Each zone on the map has a task; solve it and the zone is yours. Rival teams can solve that task too and take it back, so no lead is ever safe. When the playing time ends, the scores are counted and the winner is clear.

Where do the teams play in Hoek Van Holland?

The board covers Hoek Van Holland and uses the sights from our existing routes along the harbour and the old village.

You play around the Nieuwe Waterweg Viewpoint, the Vispoort, Fort 1881 and the Hoge Vuurtoren van Hoek van Holland. Between the waterway and the fort, teams have to choose their routes with care. A team game in Hoek Van Holland like this adds a bit of strategy to a walk in the sea air.

Who runs the game?

The organiser, the person who booked, sets up City Conquest on the game master page and starts it for all teams together.

The organiser chooses the default language and the playing time. Without the organiser's start, the game does not run, so every team begins at the same time. Each player can then pick and switch the language on their own phone. That makes this group game Hoek Van Holland a good choice for colleagues, families or friends from different places.

Which Hoek Van Holland games can you book today?

Hoek Van Holland has two City Game games you can book today, each for €19.95 per team: one phone, at most 4 players.

Secrets of Hoek Van Holland is a self-guided walk with puzzles and photo tasks past the Nieuwe Waterweg Viewpoint, the Vispoort and Fort 1881. Sherlock Holmes murder mystery in Hoek Van Holland is a detective case past Fort 1881, the Hoge Vuurtoren van Hoek van Holland and De Redders Monument. Both use the free Loquiz app, take 1.5–2 hours and start whenever you like.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

How many teams can join City Conquest?

At least two teams play, each with 1 to 4 players on its own phone.

Can each player choose a language?

Yes. Every player can pick and switch the language on their own phone.

What can we book in Hoek Van Holland now?

Secrets of Hoek Van Holland and Sherlock Holmes murder mystery in Hoek Van Holland, each €19.95 per team: one phone, at most 4 players.

City Conquest Race Through Hoek van Holland

City Conquest is on its way to Hoek van Holland. Want to play it with your group as one of the first? Ask us and we will let you know as soon as it is ready.

We play in more and more cities around the world, with friends, family or your company.

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City games in Hoek van Holland