Quests in Prague: The City Before House Numbers
Prague labelled its houses with signs long before numbers. How a city quest works here, which quarter to walk, and how to dodge the crowds on the bridge.
Prague labelled its houses with signs long before numbers. How a city quest works here, which quarter to walk, and how to dodge the crowds on the bridge.
Florence rewards close looking more than any other Italian city. How a quest works here, where to play, and how to avoid the crowds while doing it.
Searching for a city game near you turns up walking tours, quizzes and apps under one name. Here's how to tell them apart and pick the right one.
Barcelona hides Roman columns in courtyards and Gaudí in lampposts. How a city quest works here, which districts suit it, and how to plan one that lands.
New York rewards walking more than almost any city. The grid, the streets that break it, and the details worth stopping for on a day of exploring Manhattan.
Play a city game without a guide: the route, story and puzzles arrive on your phone and you set your own pace. How it works, who it suits and how to start.
Paris marks its history in bronze medallions, engraved street names and old walls. How a city quest works here, which arrondissement to choose, and when to play.
A quest turns Amsterdam into something you solve rather than photograph. How they work, which neighbourhoods suit them, and how to plan one for your group.
Actor-led, self-guided fiction, or a walk about a real crime. The three are very different experiences, and one of them raises questions worth thinking about.
Practical ideas for a good day out in the city without spending much: what is genuinely free, what is worth paying for, and where the money quietly goes.
Edinburgh is built on top of itself. How a city quest works here, which route to pick, and the practical details that matter in Scottish weather.
Amsterdam with friends, honestly: rent your own boat, take the free ferry north, eat at the Foodhallen, and skip the things that only look good in photos.
Organise a city scavenger hunt that works: pick the area, build clues from real locations, set the rules and plan the finish. A practical step-by-step guide.
A phone can carry a city game or ruin it. Battery, offline maps, GPS drift and the one-phone-per-team rule, plus what to check before your group sets off.
A city game for a hen party: why it works when the group barely knows each other, how to time it around dinner, and how to avoid the parts nobody enjoys.
How to run a family scavenger hunt at home, in a park or around town, with the hardest part solved: keeping a six-year-old and an eleven-year-old both interested.
Self-guided walking tours are cheaper and more flexible than a guide, and worse in one specific way. Here's how to pick one and how to plan the day around it.
A city game as a team building activity: how it works, what group sizes suit it, what it costs you in time, and when a different activity would serve you better.
How to build a Halloween outing around a city instead of a living room: what works outdoors in the dark, what to skip, and how to keep it fun for all ages.
Rain does not have to end a day out. What actually works when a city is wet: which indoor options are worth it, and when walking anyway is the better call.
What a scavenger hunt app actually does better than a printed list, what to check before you pick one, and the situations where paper still wins.
Easter gives you four days and a city that is half open. Here is how to turn the long weekend into a walking route with something to solve along the way.
Three versions of a Christmas scavenger hunt with clue lists you can use, plus the timing and practical points that decide whether it lands or falls flat.
A city scavenger hunt either makes an afternoon or turns into a long walk with complaints. Four things decide it: area, clues, teams and planning.