
Group games: teams against each otherCity Conquest
Race Through Hellevoetsluis
Expected soon in Hellevoetsluis
A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.
- 2–20 teams
In City Conquest the centre of Hellevoetsluis becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
How to play
1Explore
Walk through the real city. The map shows every zone:
free,
taken by a team in its colour, or
locked for a few minutes. The game starts at
.
2Conquer
Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour
, and you earn 30 ducats
.
3Defend and take back
Other teams can take your zones once the lock
is over, and you can take theirs. A zone
stays with the team that conquers it. The first team at a bonus spot
gets a power-up in its backpack
.
4Final count
When the time is up, the team with the most points wins; with equal points, the most ducats
. Be at the meeting point
in time: the herald calls everyone together.
Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.
Ducats, chests and drops

Chests
Every 20 minutes the herald hides chests
in the streets. The first team within 30 m opens one: ducats
, a potion, a defence or something to leave for others.

The merchant
You start with 50 ducats
and earn more by conquering, holding zones and approved photos. Spend them at the merchant
: you can buy anywhere, and at his spot you get 20% off.

Drops and fog
Leave a bomb, trap, fog, curse or sabotage on the street
. Only your team sees it; the team that walks into it is hit. Fog
hides their map beyond 100 m. A scout
shows drops near you
: walk to one to defuse it.
Speed potionWait times and zone locks halved for 10 minutes.
Wisdom potionRemoves one wrong answer from your next multiple-choice question.
Strength potionYour next conquest scores double.
ShieldBlocks the next attack on your team (20 seconds to react).
MirrorSends the next attack straight back to the team that left it.
AntidoteEnds fog, a trap or a curse at once.
ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
BombLeave it on the street: the team that walks into it loses 25 points.
TrapLeave it on the street: 3 minutes no conquering and no answering.
FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).
Two ways to play

Without a game master
You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.
Often chosen by companiesWith a game master
Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.
€199.00 including 5 teams, €19.95 per extra team
The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.
Every player can pick and switch the language on their own phone.
What the game master sees
Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

How does City Conquest work?
City Conquest is a game of teams against teams, where you conquer zones in Hellevoetsluis and try to end with the most points.
Each team starts by choosing a faction, a group with its own story, strengths and characters. Then the map shows where the zones are. Reach one, solve its task and it belongs to your team. But other teams can arrive later, solve the same task and take it over. That push and pull lasts until the playing time ends, when the team with the most points wins.
Which sights of Hellevoetsluis are on the board?
The board is the old fortress town of Hellevoetsluis, built from the sights along our existing routes.
You play around places such as Molen De Hoop, the Nationaal Brandweermuseum, the ram ship Buffel in the harbour and the Jan Blanken Droogdok. These well-known spots become zones worth defending. With the harbour at the heart of the town, teams keep crossing paths, which makes this team game in Hellevoetsluis lively from start to finish.
How do you start the game as a group?
The organiser, the person who booked, sets up City Conquest on the game master page and starts it for all teams at once.
On that page the organiser picks the default language and the playing time. The game only begins when the organiser starts it, so every team sets off together. Each player can choose and switch the language on their own phone. That makes this group game Hellevoetsluis easy for families, friends, colleagues or a club looking for a day out with some friendly rivalry.
Which Hellevoetsluis games can you book today?
Hellevoetsluis has two City Game games you can book today, each at €19.95 per team: one phone, at most 4 players.
Secrets of Hellevoetsluis is a self-guided walk with puzzles and photo tasks past Molen De Hoop, the Standbeeld van Jan Blanken and the Nationaal Brandweermuseum. Sherlock Holmes murder mystery in Hellevoetsluis is a detective case that also leads past the Buffel and the Jan Blanken Droogdok. Both games use the free Loquiz app, take 1.5–2 hours and start whenever you like.
Do we need a game master?
No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.
Can teams start the game themselves?
You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.
Who wins City Conquest?
When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
How many teams do you need for City Conquest?
At least two teams. Each team has 1 to 4 players and uses its own phone.
Can another team take our zone?
Yes. If they solve the task at your zone, they win it back.
Who starts City Conquest?
The organiser sets the default language and playing time on the game master page and starts the game for all teams.
Can players choose their own language?
Yes. Every player can pick and switch the language on their own phone.
What do the other Hellevoetsluis games cost?
Secrets of Hellevoetsluis and Sherlock Holmes murder mystery in Hellevoetsluis each cost €19.95 per team: one phone, at most 4 players.
City Conquest Race Through Hellevoetsluis
City Conquest is on its way to Hellevoetsluis. Want to play it with your group as one of the first? Ask us and we will let you know as soon as it is ready.
We play in more and more cities around the world, with friends, family or your company.

