
Group games: teams against each otherCity Conquest
Race Through London
€19.95 per team
Play for free as testers
·
A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.
Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed
- 120 min
- 30 zones
- 20 factions
- 2–20 teams
In City Conquest the centre of London becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Nelson's Column, National Gallery terrace, and Charing Cross. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
What does it cost for your group?
Teams (up to 4 each): 3
How to play
1Explore
Walk through the real city. The map shows every zone:
free,
taken by a team in its colour, or
locked for a few minutes. The game starts at
.
2Conquer
Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour
, and you earn 30 ducats
.
3Defend and take back
Other teams can take your zones once the lock
is over, and you can take theirs. A zone
stays with the team that conquers it. The first team at a bonus spot
gets a power-up in its backpack
.
4Final count
When the time is up, the team with the most points wins; with equal points, the most ducats
. Be at the meeting point
in time: the herald calls everyone together.
Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.
20 factions
Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.
- Yeomen Warders
- Black Cab Drivers
- Globe Players
- Thames Watermen
- Pearly Kings and Queens
- Suffragettes
- Scotland Yard Detectives
- City Guild Merchants
- Chimney Sweeps
- Coffee-House Wits
- Tube Diggers
- Foot Guards
- King's Road Punks
- Covent Garden Traders
- Fire Watchers of 1666
- Wren's Architects
- Map and Compass Explorers
- Music Hall Stars
- Tea Clipper Crew
- St James's Park Keepers
Ducats, chests and drops

Chests
Every 20 minutes the herald hides chests
in the streets. The first team within 30 m opens one: ducats
, a potion, a defence or something to leave for others.

The merchant
You start with 50 ducats
and earn more by conquering, holding zones and approved photos. Spend them at the merchant
: you can buy anywhere, and at his spot you get 20% off.

Drops and fog
Leave a bomb, trap, fog, curse or sabotage on the street
. Only your team sees it; the team that walks into it is hit. Fog
hides their map beyond 100 m. A scout
shows drops near you
: walk to one to defuse it.
Speed potionWait times and zone locks halved for 10 minutes.
Wisdom potionRemoves one wrong answer from your next multiple-choice question.
Strength potionYour next conquest scores double.
ShieldBlocks the next attack on your team (20 seconds to react).
MirrorSends the next attack straight back to the team that left it.
AntidoteEnds fog, a trap or a curse at once.
ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
BombLeave it on the street: the team that walks into it loses 25 points.
TrapLeave it on the street: 3 minutes no conquering and no answering.
FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

30 zones
- Nelson's Column
- National Gallery terrace
- Charing Cross
- St Martin-in-the-Fields and Oscar Wilde
- St Martin's Place
- Admiralty Arch
- Great Scotland Yard
- Craven Street
- Haymarket theatres
- Leicester Square
- Waterloo Place
- Duke of York Steps
- Horse Guards and Banqueting House
- Horse Guards Parade
- Mountbatten Green
- Downing Street and the Cenotaph
- Whitehall Gardens
- Embankment Pier
- York Watergate
- Cleopatra's Needle
- Covent Garden Market
- St Paul's churchyard
- Agatha Christie memorial
- Piccadilly Circus
- St James's Square
- George VI and Queen Elizabeth Memorial
- Royal Tank Regiment Memorial
- Cockspur Street
- RAF Memorial
- Golden Jubilee Bridges
Two ways to play

Without a game master
You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.
€19.95 per team
Book and pay
Often chosen by companiesWith a game master
Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.
€199.00 including 5 teams, €19.95 per extra team
Book and payThe organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.
Every player can pick and switch the language on their own phone.
What the game master sees
Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

How do you play City Conquest in London?
City Conquest is a competitive group game London teams play against each other, made for groups who want more than a stroll. Split your group into at least two teams of 1 to 4 players, one phone per team.
Each team first chooses a faction, a group with its own story, its own strengths and its own characters. Then the map opens up. Walk to a zone, solve the task there and the zone belongs to your team. Rival teams can walk in after you and win it back, so holding ground takes as much thought as gaining it. When the playing time runs out, points are counted and the team on top wins.
Which London sights form the game board?
London's streets and the sights on our city routes are the board you play on. Near the Thames you pass the Eleanor Cross and the York Watergate, see the Royal Guards and look out over the river towards the London Eye. On other routes you walk by Kensington Palace, The Sherlock Holmes Museum and The British Museum.
A group game London edition like this means you see a lot of the city while you play. Your team plans its own path between zones, which leads to quick decisions at every crossing: push on, double back or head off a rival team.
Who runs the game, and in which language?
The organiser, the main booker, sets up City Conquest on the game master page. They choose the default language and the playing time, and then start the game for all teams. The game does not run without that start, so every team begins at the same moment.
After that, each player can pick and switch the language on their own phone. For an international group of friends or colleagues, that means everyone reads the tasks in a language they are comfortable with.
What else can your group play in London today?
Two other games in London can be booked today, each for €19.95 per team and lasting 1.5–2 hours. Secrets of London is played in the browser on your own phone with no app: you help Horatio Nelson recover his lost spyglass and pass the Eleanor Cross, the York Watergate and the Royal Guards on the way. The Sherlock Holmes murder mystery in London is a detective case on foot, with sights such as Kensington Palace and The Sherlock Holmes Museum on its route.
Do we need a game master?
No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.
Can teams start the game themselves?
You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.
Who wins City Conquest?
When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
How big can each team be?
Each team in City Conquest has 1 to 4 players and plays on one phone. You need at least two teams.
How does a team score points?
A team conquers a zone by solving the task in it. Other teams can win that zone back, and the team with the most points when time is up wins.
Who sets the length of the game?
The organiser sets the playing time and the default language on the game master page, then starts the game for every team.
Can each player choose their own language?
Yes. Every player can pick and switch the language on their own phone, whatever default the organiser chose.
City Conquest Race Through London
€19.95 per team
We play in more and more cities around the world, with friends, family or your company.

