City Conquest – Race Through Arkel
Group games: teams against each other

City Conquest

Race Through Arkel

Expected soon in Arkel

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

  • 2–20 teams

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Watch the video (34 s)

If you want a group game Arkel can turn into a friendly battle, City Conquest is built for exactly that. Your group splits into teams, each with its own phone and its own faction. You walk through the village streets to zones on the map, solve the task there and claim the zone. The other teams can take it back, and when the clock runs out, the most points win.

How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

What is City Conquest?

City Conquest is our group game in which teams play against each other in the same place at the same time. You need at least 2 teams of 1 to 4 players, and every team plays on its own phone.

At the start each team picks a faction: a group with its own story, strengths and characters. Then the race is on. Reach a zone, solve its task and it is yours, until a rival team arrives and wins it back. Points keep counting while the game runs, so choosing which zones to chase and which to guard becomes half the fun.

How do the streets of Arkel become a game board?

In City Conquest the streets of Arkel and the places along our routes are the board you play on. The zones sit on the map, and you reach them on foot.

Because every team moves at the same time, the game changes minute by minute. One team may rush ahead to grab zones far away, while another stays close and defends what it has. For a group game in Arkel, that mix of walking, thinking and outplaying each other keeps every player busy.

Who runs the game and who is it for?

The organiser, the person who booked, controls the game from the game master page. They set the default language and the playing time and start the game for all teams. There is no way to play without the organiser starting it.

On their own phone, every player can pick and switch the language. That makes City Conquest a good fit for colleagues, a group of friends, a sports club or a family get-together with older children. As a group game Arkel visitors and locals can share, it works as soon as you have enough people for two teams.

Which game can you book in Arkel today?

You can already book Sherlock Holmes murder mystery in Arkel. It is a detective game through Arkel: you question witnesses, collect clues on the streets and solve the murder before the trail goes cold.

It takes 1.5 to 2 hours and is played in the free Loquiz app on one phone. The price is €19.95 per team, with one phone and at most 4 players. You can start whenever you like, and a larger group can book several teams and compare who cracked the case.

How many people can play City Conquest?

City Conquest needs at least 2 teams. Each team has 1 to 4 players and uses its own phone.

What do teams actually do?

Teams pick a faction, walk to zones on the map and solve the task there to conquer the zone. Other teams can win zones back, and the team with the most points at the end wins.

Can everyone play in their own language?

Yes. The organiser sets the default language, and each player can pick and switch the language on their own phone.

Do we need someone to lead the game?

Yes, the organiser who booked starts the game for all teams from the game master page and sets the playing time.

How long does the detective game in Arkel take?

Sherlock Holmes murder mystery in Arkel takes 1.5 to 2 hours. It costs €19.95 per team, one phone and at most 4 players.

City Conquest Race Through Arkel

City Conquest is on its way to Arkel. Want to play it with your group as one of the first? Ask us and we will let you know as soon as it is ready.

We play in more and more cities around the world, with friends, family or your company.

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City games in Arkel