
Group games: teams against each otherCity Conquest
Race Through Zwolle
€19.95 per team
Play for free as testers
·
A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.
Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed
- 120 min
- 31 zones
- 20 factions
- 2–20 teams
In City Conquest the centre of Zwolle becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Museum de Fundatie / Paleis aan de Blijmarkt, Potgietersingel, and Nieuwe Havenbrug. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
What does it cost for your group?
Teams (up to 4 each): 3
How to play
1Explore
Walk through the real city. The map shows every zone:
free,
taken by a team in its colour, or
locked for a few minutes. The game starts at
.
2Conquer
Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour
, and you earn 30 ducats
.
3Defend and take back
Other teams can take your zones once the lock
is over, and you can take theirs. A zone
stays with the team that conquers it. The first team at a bonus spot
gets a power-up in its backpack
.
4Final count
When the time is up, the team with the most points wins; with equal points, the most ducats
. Be at the meeting point
in time: the herald calls everyone together.
Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.
20 factions
Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.
- Guard of Sassenpoort
- Bell Ringers of Broerenkerk
- Watch of Pelsertoren
- Choir of Dominicanenklooster
- Gardeners of Potgietersingel
- Traders of Nieuwe Markt
- Millers of De Herstelder
- Organists of Zuiderkerk
- Curators of Het Vrouwenhuis
- Town Criers of Stationsplein Noord
- Builders of De Witte Leeuw
- Bridge Wardens of Nieuwe Havenbrug
- Sculptors of Vader, zoon, vogel
- Explorers of Stationspiano
- Wardens of Grote of Sint-Michaëlskerk
- Heralds of Steenpoort
- Company of Diezerpoort
- Guild of Park Eekhout
- Friends of Plantagekerk
- Runners of Katwolderplein
Ducats, chests and drops

Chests
Every 20 minutes the herald hides chests
in the streets. The first team within 30 m opens one: ducats
, a potion, a defence or something to leave for others.

The merchant
You start with 50 ducats
and earn more by conquering, holding zones and approved photos. Spend them at the merchant
: you can buy anywhere, and at his spot you get 20% off.

Drops and fog
Leave a bomb, trap, fog, curse or sabotage on the street
. Only your team sees it; the team that walks into it is hit. Fog
hides their map beyond 100 m. A scout
shows drops near you
: walk to one to defuse it.
Speed potionWait times and zone locks halved for 10 minutes.
Wisdom potionRemoves one wrong answer from your next multiple-choice question.
Strength potionYour next conquest scores double.
ShieldBlocks the next attack on your team (20 seconds to react).
MirrorSends the next attack straight back to the team that left it.
AntidoteEnds fog, a trap or a curse at once.
ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
BombLeave it on the street: the team that walks into it loses 25 points.
TrapLeave it on the street: 3 minutes no conquering and no answering.
FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).
31 zones
- Museum de Fundatie / Paleis aan de Blijmarkt
- Potgietersingel
- Nieuwe Havenbrug
- Grote of Sint-Michaëlskerk
- Sassenpoort
- Onze Lieve Vrouwe ten Hemelopneming
- Nieuwe Markt
- Park Eekhout
- Vader, zoon, vogel
- Vestingwerken Zwolle
- De Herstelder
- Zuiderkerk
- De Witte Leeuw
- Kamperpoortenbrug
- Het Vrouwenhuis
- Steenpoort
- Stationsplein Noord
- Rodetorenbrug
- Broerenkerk
- Vispoortenbrug
- Plantagekerk
- Schuttebusbrug
- Katwolderplein
- Binnentuin
- Stationspiano
- Kerkbrug
- Pelsertoren
- Pannekoekendijk
- Diezerpoort
- Noorderkerk
- Dominicanenklooster
Two ways to play

Without a game master
You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.
€19.95 per team
Book and pay
Often chosen by companiesWith a game master
Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.
€199.00 including 5 teams, €19.95 per extra team
Book and payThe organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.
Every player can pick and switch the language on their own phone.
What the game master sees
Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

How do you conquer a zone?
Each zone on the map of Zwolle comes with a task. Walk there with your team, solve it and you conquer the zone. Other teams can do the same to win it back, so holding ground takes as much thought as taking it.
Your faction shapes the way you play, with its own story and strengths. Talk tactics as you walk: go wide, or stay close and defend. When the playing time ends, every team's points are counted, and the team with the most wins.
What is the organiser's role?
City Conquest always starts with the organiser, the main booker. On the game master page, the organiser picks the default language and the playing time and starts the game for all teams. Teams cannot start it on their own.
After the start, players choose their own language on their own phone and can switch whenever they want. That keeps things simple for a mixed group of friends, a family outing or a team of colleagues. Pick a clear meeting spot, so everyone knows where to gather when the time is up.
What do you see on the way through Zwolle?
Zwolle's streets and the sights on our routes form the game board. Our other Zwolle games pass places such as the Grote Markt, the Grote of Sint-Michaëlskerk, the Sassenpoort and Museum de Fundatie.
Those are the kinds of places you walk past while moving between zones. With teams taking and retaking ground, routes change all the time. One moment you are crossing a square, the next you are hurrying back because a rival team has just claimed your zone.
Which Zwolle games can one team play today?
If your group is small, Zwolle has three games for a single team on one phone that can be booked today. Each takes 1.5–2 hours in the free Loquiz app, and the price is €19.95 per team: one phone, at most 4 players, or at most 5 for the Syndicate.
Secrets of Zwolle runs from the Grote Kerkplein past the Peperbus and the Sassenpoort, with puzzles along the route. The Sherlock Holmes murder mystery in Zwolle follows a detective case from the Grote Kerk to the Sassenpoort. The Zwolle Syndicate (outdoor escape game) has you following Magnus and the stolen formulas from the Grote Markt past the Stadhuis.
Do we need a game master?
No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.
Can teams start the game themselves?
You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.
Who wins City Conquest?
When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
Do we need several phones for City Conquest?
Yes, one per team. Each team of one to four players plays on its own phone, and you need at least two teams.
Can a zone be lost again?
Yes. Another team can win your zone back by solving its task. Zones keep changing hands until time is up.
How does the game start?
The organiser sets the default language and playing time on the game master page and starts the game for all teams at once.
Can international guests join in?
Yes. Every player can pick and switch the language on their own phone.
City Conquest Race Through Zwolle
€19.95 per team
We play in more and more cities around the world, with friends, family or your company.


