City Conquest – Race Through Hoorn
Group games: teams against each other

City Conquest

Race Through Hoorn

€19.95 per team

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed

  • 120 min
  • 30 zones
  • 20 factions
  • 2–20 teams

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In City Conquest the centre of Hoorn becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Foreestenhuis, Oosterkerk, and Engeltjesbrug. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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What does it cost for your group?

Teams (up to 4 each): 3

Without a game master

€59.85

≈ €4.99 per person

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With a game master

€199.00

≈ €16.58 per person

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

20 factions

Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.

  • Bell Ringers of Foreestenhuis
  • Choir of Oosterkerk
  • Organists of Koepelkerk
  • Guard of Oosterpoort
  • Gardeners of Claes Stapel's Hofje
  • Sculptors of Jan Pieterszoon Coen
  • Artists of Tight Lines
  • Builders of Hoofdtoren
  • Curators of Huis Bonck
  • Keepers of Obelisk Baron van Dedem
  • Scholars of Centrale Bibliotheek
  • Players of TalentenTheater
  • Bridge Wardens of Engeltjesbrug
  • Merchants of Mariatoren
  • Explorers of Hertenkamp Julianapark
  • Wardens of Lutherse kerk
  • Heralds of Grote Kerk
  • Company of Het Octaaf
  • Guild of Museum van de Twintigste Eeuw
  • Friends of Vier handen

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

30 zones

  1. Foreestenhuis
  2. Oosterkerk
  3. Engeltjesbrug
  4. Grote Kerk
  5. Appelbrug
  6. Jan Pieterszoon Coen
  7. Centrale Bibliotheek
  8. Water, Lucht, Huis
  9. Koepelkerk
  10. TalentenTheater
  11. Theater Het Pakhuis
  12. Lutherse kerk
  13. Hoofdtoren
  14. Huis Bonck
  15. Kleine Oostbrug
  16. Tight Lines
  17. Theodorus Velius
  18. Waar wij zijn als wij van water zijn
  19. Tight
  20. Mariatoren
  21. Veliusbrug
  22. Vier handen
  23. Oosterpoort
  24. Koepoortsbrug
  25. Museum van de Twintigste Eeuw
  26. Claes Stapel's Hofje
  27. Naar Blokkertje toe!
  28. Het Octaaf
  29. Hertenkamp Julianapark
  30. Obelisk Baron van Dedem

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

€19.95 per team

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Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

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The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

How does City Conquest work?

City Conquest is a game in which teams in Hoorn capture zones on the map and play for the most points. To begin, every team picks a faction, a group with its own story, its own strengths and its own characters.

Then the race is on. Walk to a zone, solve the task there and the zone belongs to your team. The other teams can win it back, though, so the map keeps changing. Together you choose whether to move on to a new zone or head back and defend. When the playing time is over, the team with the most points wins.

Which places in Hoorn are on the board?

The board of this city game is made up of the streets and sights on our routes through Hoorn. You cross the Roode Steen with the Standbeeld Jan Pieterszoon Coen and pass the Westfries Museum.

The Grote Kerk, the Statencollege, the Statenpoort, the Noorderveemarkt and the Bossuhuizen are part of the playing area too, as is the Hoofdtoren. Short walks link the zones, so you will often see another team nearby. You get to know Hoorn while your team works out how to stay in the lead.

How do you start the group game in Hoorn?

You start the group game in Hoorn through the organiser, the person who makes the main booking. On the game master page, the organiser picks the default language and the playing time, then starts the game for every team at the same moment.

Every player can still choose and switch the language on their own phone. So a group game Hoorn suits colleagues from different countries, a group of friends or a family outing.

Which games can you play in Hoorn today?

In Hoorn you can book three other games today. Secrets of Hoorn is a self-guided walk with puzzles, photo tasks and stories about the Roode Steen, the Hoofdtoren and the harbour.

Sherlock Holmes murder mystery in Hoorn takes you from the Kerkplein past the Roode Steen to the Hoofdtoren by the harbour. In The Hoorn Syndicate (outdoor escape game) you track Magnus and the stolen formulas from Kerkplein past the Oosterkerk to the Hoofdtoren. All three run in the free Loquiz app, take 1.5 to 2 hours and cost €19.95 per team.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

What is the smallest group that can play City Conquest?

You need at least 2 teams. A team can have 1 to 4 players, each team on its own phone.

How do you capture a zone?

Go to the zone on the map and solve the task there. Other teams can win it back afterwards.

Who starts the group game Hoorn?

The organiser starts it for all teams from the game master page, after choosing the playing time and default language.

When does the game end?

It ends when the playing time is up. The team with the most points wins.

What can I book in Hoorn today?

Secrets of Hoorn, Sherlock Holmes murder mystery in Hoorn and The Hoorn Syndicate (outdoor escape game). They take 1.5 to 2 hours and cost €19.95 per team.

City Conquest Race Through Hoorn

€19.95 per team

We play in more and more cities around the world, with friends, family or your company.

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City games in Hoorn