
Group games: teams against each otherCity Conquest
Race Through Nijmegen
€19.95 per team
Play for free as testers
·
A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.
Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed
- 120 min
- 34 zones
- 20 factions
- 2–20 teams
In City Conquest the centre of Nijmegen becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Stadhuis Nijmegen, Maelwael van Lymborch Huis, and Mariënburgkapel. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
What does it cost for your group?
Teams (up to 4 each): 3
How to play
1Explore
Walk through the real city. The map shows every zone:
free,
taken by a team in its colour, or
locked for a few minutes. The game starts at
.
2Conquer
Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour
, and you earn 30 ducats
.
3Defend and take back
Other teams can take your zones once the lock
is over, and you can take theirs. A zone
stays with the team that conquers it. The first team at a bonus spot
gets a power-up in its backpack
.
4Final count
When the time is up, the team with the most points wins; with equal points, the most ducats
. Be at the meeting point
in time: the herald calls everyone together.
Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.
20 factions
Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.
- Councillors of Stadhuis Nijmegen
- Bell Ringers of Grote- of Stevenskerk
- Curators of Museum De Bastei
- Choir of Jacobskapel
- Organists of Evangelisch-Lutherse Kerk
- Players of Lindenberg
- Scholars of Rechtbank Gelderland
- Sculptors of Wachteres
- Artists of Labyrinth
- Gardeners of Valkhof
- Builders of Brouwershuis
- Merchants of Oude Weeshuis
- Guard of Sint Anthonispoort
- Bridge Wardens of Sint Titussingel
- Wardens of Valkhof Museum
- Heralds of Mariënburgkapel
- Company of MuZIEum
- Guild of Standbeeld van Petrus Canisius
- Friends of Waterwolf en Aquanaut
- Runners of Surveillant la Riviere
Ducats, chests and drops

Chests
Every 20 minutes the herald hides chests
in the streets. The first team within 30 m opens one: ducats
, a potion, a defence or something to leave for others.

The merchant
You start with 50 ducats
and earn more by conquering, holding zones and approved photos. Spend them at the merchant
: you can buy anywhere, and at his spot you get 20% off.

Drops and fog
Leave a bomb, trap, fog, curse or sabotage on the street
. Only your team sees it; the team that walks into it is hit. Fog
hides their map beyond 100 m. A scout
shows drops near you
: walk to one to defuse it.
Speed potionWait times and zone locks halved for 10 minutes.
Wisdom potionRemoves one wrong answer from your next multiple-choice question.
Strength potionYour next conquest scores double.
ShieldBlocks the next attack on your team (20 seconds to react).
MirrorSends the next attack straight back to the team that left it.
AntidoteEnds fog, a trap or a curse at once.
ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
BombLeave it on the street: the team that walks into it loses 25 points.
TrapLeave it on the street: 3 minutes no conquering and no answering.
FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).
34 zones
- Stadhuis Nijmegen
- Maelwael van Lymborch Huis
- Mariënburgkapel
- Twee spaarvarkens
- Lindenberg
- MuZIEum
- Twee soldaten
- Grote- of Stevenskerk
- Brouwershuis
- Schikgodinnen
- Beth Knesset Jitzchak
- Waterwolf en Aquanaut
- Valkhof
- Joods monument
- Museum De Bastei
- Valkhof Museum
- Surveillant la Riviere
- Rechtbank Gelderland
- Sint Anthonispoort
- Oude Weeshuis
- Sint Geertruidenkapel
- Standbeeld van Petrus Canisius
- Jacobskapel
- Wachteres
- Sint Jacobstoren
- Sint Titussingel
- Jan van Hoof Monument
- Labyrinth
- Kronenburgerpark
- Marco Vlpio Traiano
- Kruittoren
- Bisschop Hamer
- Bloemenklok
- Evangelisch-Lutherse Kerk
Two ways to play

Without a game master
You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.
€19.95 per team
Book and pay
Often chosen by companiesWith a game master
Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.
€199.00 including 5 teams, €19.95 per extra team
Book and payThe organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.
Every player can pick and switch the language on their own phone.
What the game master sees
Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

What makes City Conquest a team-versus-team game?
You play with at least 2 teams, each made up of 1 to 4 players on their own phone. Before play begins, each team selects a faction: a group with its own story, strengths and characters.
The heart of the game is the fight for zones. Reach a zone on the map, solve its task and your team holds it. Another team can take it over by solving the same task. Scores rise and fall until the playing time is up, and then the team with the most points is the winner.
Where in Nijmegen will you be playing?
The streets of Nijmegen and the sights on our routes form your board. You play near places such as De Waagh, the Stevenskerk, the Kronenburgerpark and the Valkhof Park.
Each team decides how to move between zones. Do you sweep up the zones near you, or cross the centre to win back one you lost? Those choices keep the whole group involved, which makes this group game in Nijmegen a strong choice for colleagues, students, friends and families.
Who sets up the game and how?
The organiser, the main booker, sets up the game on the game master page. That is where the default language and the playing time are chosen. The organiser then starts the game for all teams at the same moment. The game cannot start any other way.
Players are free to change the language on their own phone whenever they want. That makes it easy for a mixed group to play together, with each person following the game in their own language.
Which Nijmegen games can you book today?
Nijmegen already has three city games you can book today. Secrets of Nijmegen takes you past De Waagh, the Oorlogsmonument Twee Soldaten and the Titus Brandsma mural. Sherlock Holmes murder mystery in Nijmegen leads you past the Kronenburgerpark, the Commanderie Van Sint Jan and the Valkhof Park. In The Nijmegen Syndicate (outdoor escape game) you hunt for Magnus from the Sint Stevenskerkhof past the Stevenskerk to the Molenpoort.
Each game takes 1.5 to 2 hours and costs €19.95 per team, on one phone with at most 4 players (at most 5 for the Syndicate game). You start whenever you like.
Do we need a game master?
No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.
Can teams start the game themselves?
You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.
Who wins City Conquest?
When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
How many teams can join City Conquest?
At least 2 teams play. Each team has 1 to 4 players and its own phone.
Are captured zones safe?
No. Any other team can win a zone back by solving the task there.
How is the game started?
The organiser sets the language and playing time on the game master page and starts the game for every team at once.
Can each player read the game in their own language?
Yes. Each player picks the language on their own phone and can switch it during the game.
City Conquest Race Through Nijmegen
€19.95 per team
We play in more and more cities around the world, with friends, family or your company.


