
Group games: teams against each otherCity Conquest
Race Through Edinburgh
€19.95 per team
Play for free as testers
·
A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.
Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed
- 120 min
- 30 zones
- 20 factions
- 2–20 teams
In City Conquest the centre of Edinburgh becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like City Chambers and the Mercat Cross, St Giles' Cathedral and Parliament Square, and Advocate's Close. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
What does it cost for your group?
Teams (up to 4 each): 3
How to play
1Explore
Walk through the real city. The map shows every zone:
free,
taken by a team in its colour, or
locked for a few minutes. The game starts at
.
2Conquer
Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour
, and you earn 30 ducats
.
3Defend and take back
Other teams can take your zones once the lock
is over, and you can take theirs. A zone
stays with the team that conquers it. The first team at a bonus spot
gets a power-up in its backpack
.
4Final count
When the time is up, the team with the most points wins; with equal points, the most ducats
. Be at the meeting point
in time: the herald calls everyone together.
Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.
20 factions
Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.
- Riders of Din Eidyn
- Queen Margaret's Household
- Randolph's Climbers
- The Hammermen
- The Queen's Four Maries
- Heriot's Goldsmiths
- The Edinburgh Caddies
- The Enlightenment Club
- The Surgeons of the Old College
- The Printers of the High Street
- The Makars
- The New Town Architects
- The Mound Diggers
- The Fishwives of the Shore
- The Tattoo Pipers
- The One O'Clock Gunners
- The Leeries
- The Calton Hill Stargazers
- Keepers of the Honours
- The Fringe Players
Ducats, chests and drops

Chests
Every 20 minutes the herald hides chests
in the streets. The first team within 30 m opens one: ducats
, a potion, a defence or something to leave for others.

The merchant
You start with 50 ducats
and earn more by conquering, holding zones and approved photos. Spend them at the merchant
: you can buy anywhere, and at his spot you get 20% off.

Drops and fog
Leave a bomb, trap, fog, curse or sabotage on the street
. Only your team sees it; the team that walks into it is hit. Fog
hides their map beyond 100 m. A scout
shows drops near you
: walk to one to defuse it.
Speed potionWait times and zone locks halved for 10 minutes.
Wisdom potionRemoves one wrong answer from your next multiple-choice question.
Strength potionYour next conquest scores double.
ShieldBlocks the next attack on your team (20 seconds to react).
MirrorSends the next attack straight back to the team that left it.
AntidoteEnds fog, a trap or a curse at once.
ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
BombLeave it on the street: the team that walks into it loses 25 points.
TrapLeave it on the street: 3 minutes no conquering and no answering.
FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).
30 zones
- City Chambers and the Mercat Cross
- St Giles' Cathedral and Parliament Square
- Advocate's Close
- The winding street of small shops
- The Lawnmarket and the High Court
- The Tron Kirk and Hunter Square
- The two libraries of George IV Bridge
- Lady Stair's Close and Gladstone's Land
- George IV Bridge
- Waverley Bridge
- St Cecilia's Hall, Niddry Street
- North Bridge
- Chambers Street and the National Museum
- The Mound and the Playfair Steps
- The storytellers' corner of the High Street
- The little dog at Candlemaker Row
- Old College, South Bridge
- The Hub and the Outlook Tower
- East Princes Street Gardens
- The Gothic rocket on Princes Street
- The National Gallery on the Mound
- The Netherbow and the World's End
- Ramsay Garden and the Witches' Well
- The Grassmarket
- Register House and the Iron Duke
- The Royal Scottish Academy and the floral clock
- Bristo Square and McEwan Hall
- Castle Esplanade
- The Vennel and the Flodden Tower
- George Heriot's School gate, Lauriston Place
Two ways to play

Without a game master
You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.
€19.95 per team
Book and pay
Often chosen by companiesWith a game master
Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.
€199.00 including 5 teams, €19.95 per extra team
Book and payThe organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.
Every player can pick and switch the language on their own phone.
What the game master sees
Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

How do you play City Conquest?
City Conquest needs at least 2 teams of 1 to 4 players, each team on its own phone. First, every team picks a faction: a group with its own story, strengths and characters.
Then the teams set off for the zones on the map. Each zone holds a task. Solve it and your team claims the zone. But other teams can win it back, so you will keep switching between attacking and defending. Once the playing time is over, the team with the most points wins.
Which sights in Edinburgh form the board?
Edinburgh's streets and the sights on our routes make up the board. Around the Old Town you pass St Giles' Cathedral, the Museum on the Mound and New College, all on the route of The Edinburgh Syndicate (outdoor escape game).
Further along, Greyfriars Bobby and Greyfriars Kirkyard from Secrets of Edinburgh, and the National Museum of Scotland from Sherlock Holmes murder mystery in Edinburgh, add more ground. This group game in Edinburgh turns a walk through the closes and streets into a contest between teams.
What does the organiser do?
The organiser is the main booker. They set up the game on the game master page, choosing the default language and the playing time, and then start it for all teams together.
Each player can choose their own language on their phone and change it during the game. That makes the group game Edinburgh a good fit for stag and hen parties, colleagues, groups of friends and families, including visitors who prefer to play in another language.
Which Edinburgh games can you book today?
Three Edinburgh games are bookable today, each for €19.95 per team: one phone, at most 4 players. They take 1.5 to 2 hours and you start whenever you like.
In Secrets of Edinburgh you follow Maggie Dickson through the closes and wynds to track down the cursed Hangman's Hood, playing in the browser on your own phone, no app. Sherlock Holmes murder mystery in Edinburgh runs from Canongate Kirk up the Royal Mile. The Edinburgh Syndicate (outdoor escape game) is an outdoor alternative to an escape room, with up to 5 players per team.
Do we need a game master?
No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.
Can teams start the game themselves?
You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.
Who wins City Conquest?
When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
How many players can take part in City Conquest?
You play with at least 2 teams of 1 to 4 players. Every team uses its own phone.
Who starts the group game?
The organiser starts it for all teams after setting the language and playing time on the game master page.
Do I need an app for Secrets of Edinburgh?
No. Secrets of Edinburgh runs in the browser on your own phone.
What does Sherlock Holmes murder mystery in Edinburgh cost?
It costs €19.95 per team, for one phone and up to 4 players.
City Conquest Race Through Edinburgh
€19.95 per team
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