
Group games: teams against each otherCity Conquest
Race Through Zutphen
€19.95 per team
Play for free as testers
·
A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.
Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed
- 120 min
- 22 zones
- 14 factions
- 2–14 teams
In City Conquest the centre of Zutphen becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Lutherse Kerk, Broederenkerk, and Wijnhuistoren. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
What does it cost for your group?
Teams (up to 4 each): 3
How to play
1Explore
Walk through the real city. The map shows every zone:
free,
taken by a team in its colour, or
locked for a few minutes. The game starts at
.
2Conquer
Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour
, and you earn 30 ducats
.
3Defend and take back
Other teams can take your zones once the lock
is over, and you can take theirs. A zone
stays with the team that conquers it. The first team at a bonus spot
gets a power-up in its backpack
.
4Final count
When the time is up, the team with the most points wins; with equal points, the most ducats
. Be at the meeting point
in time: the herald calls everyone together.
Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.
14 factions
Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.
- Bell Ringers of Sint Walburgiskerk
- Choir of Broederenkerk
- Guard of Drogenapstoren
- Watch of Berkelpoort
- Organists of Lutherse Kerk
- Councillors of Stadhuis Zutphen
- Scholars of Rechtbank Gelderland
- Traders of Zutphense markt
- Builders of Tramlijn Zutphen-Emmerik
- Players of Het Verhalenhuis
- Bridge Wardens of Dieserbrug
- Gardeners of Boompjeswalpark
- Sculptors of De Dwerg en de Eend
- Explorers of Kruittoren
Ducats, chests and drops

Chests
Every 20 minutes the herald hides chests
in the streets. The first team within 30 m opens one: ducats
, a potion, a defence or something to leave for others.

The merchant
You start with 50 ducats
and earn more by conquering, holding zones and approved photos. Spend them at the merchant
: you can buy anywhere, and at his spot you get 20% off.

Drops and fog
Leave a bomb, trap, fog, curse or sabotage on the street
. Only your team sees it; the team that walks into it is hit. Fog
hides their map beyond 100 m. A scout
shows drops near you
: walk to one to defuse it.
Speed potionWait times and zone locks halved for 10 minutes.
Wisdom potionRemoves one wrong answer from your next multiple-choice question.
Strength potionYour next conquest scores double.
ShieldBlocks the next attack on your team (20 seconds to react).
MirrorSends the next attack straight back to the team that left it.
AntidoteEnds fog, a trap or a curse at once.
ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
BombLeave it on the street: the team that walks into it loses 25 points.
TrapLeave it on the street: 3 minutes no conquering and no answering.
FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).
22 zones
- Lutherse Kerk
- Broederenkerk
- Wijnhuistoren
- Dieserbrug
- Zutphense markt
- Gereformeerde kerk
- Wiets Kunstatelier
- Barbaros Islamitische Stichting
- Berkelpoort
- Stadhuis Zutphen
- Sint Walburgiskerk
- Sint Jan
- Drogenapstoren
- Boompjeswalpark
- Kruittoren
- Tramlijn Zutphen-Emmerik
- De Dwerg en de Eend
- Spanjaardspoort
- Rechtbank Gelderland
- Het Verhalenhuis
- Oude IJsselbrug
- Johanneskerk
Two ways to play

Without a game master
You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.
€19.95 per team
Book and pay
Often chosen by companiesWith a game master
Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.
€199.00 including 5 teams, €19.95 per extra team
Book and payThe organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.
Every player can pick and switch the language on their own phone.
What the game master sees
Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

What is City Conquest?
City Conquest is a game for at least 2 teams of 1 to 4 players, each team on its own phone. Every team picks a faction at the start, a group with its own story, strengths and characters.
The map shows zones across town. Walk to a zone and solve the task there to conquer it. Rival teams can win it back, so it pays to plan together where to go and what to protect. Points add up for as long as the playing time runs, and the team with the most points at the end is the winner.
Which streets and sights in Zutphen are part of the game?
The game board is made of Zutphen's streets and the sights on our routes. You can expect to pass the Berkelpoort, the Broederenkerk and the Groenmarkt, and to walk along the Kuiperstraat.
On the other side of the centre you find 's-Gravenhof, a Hanseatic Merchant House and the poem wall below the city wall, with the IJsselkade along the river. Zones lie between these places, so your team keeps crossing town. This group game in Zutphen makes the old streets the stage for a real contest.
Who sets up the match?
The organiser, meaning the main booker, sets up the match on the game master page. They choose the default language and the playing time, and then start the game for all teams at once. A match always starts this way.
Each player can pick and switch the language on their own phone. That helps when a group mixes languages, such as international colleagues on a company outing or a family with guests from abroad.
Which Zutphen games can you book today?
Two Zutphen games can be booked today. Secrets of Zutphen is a walk with puzzles and photo tasks past 's-Gravenhof, the old merchant houses and the harbour. Sherlock Holmes murder mystery in Zutphen is a detective case from the Berkelpoort to the IJsselkade.
Both games use the free Loquiz app, take 1.5 to 2 hours and cost €19.95 per team: one phone, at most 4 players. Start whenever you like, every day, and the game stays valid for 12 months.
Do we need a game master?
No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.
Can teams start the game themselves?
You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.
Who wins City Conquest?
When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.
What is the minimum number of teams for City Conquest?
You need at least 2 teams, each with 1 to 4 players on its own phone.
Can we lose a zone during the game?
Yes. Another team can win a zone back by solving the task there.
Who starts the group game in Zutphen?
The organiser who booked starts the game for all teams from the game master page.
Does everyone need to play in the same language?
No. Each player can pick and switch the language on their own phone.
City Conquest Race Through Zutphen
€19.95 per team
We play in more and more cities around the world, with friends, family or your company.

