City Conquest – Race Through Ypres
Group games: teams against each other

City Conquest

Race Through Ypres

€19.95 per team

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed

  • 120 min
  • 21 zones
  • 9 factions
  • 2–9 teams

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In City Conquest the centre of Ypres becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Ieper Grote Markt, Yper Museum, and Gabriëlle Notebaert. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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What does it cost for your group?

Teams (up to 4 each): 3

Without a game master

€59.85

≈ €4.99 per person

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With a game master

€199.00

≈ €16.58 per person

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

9 factions

Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.

  • Traders of Ieper Grote Markt
  • Bell Ringers of Sint-Maartenskerk
  • Choir of Sint-Jacobskerk
  • Curators of Museum Merghelynck
  • Builders of Fonderie de l'Yser
  • Keepers of Peace Bench
  • Gardeners of Astridpark
  • Sculptors of Madonna's van Pervijze
  • Scholars of Openbare bibliotheek Ieper

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

21 zones

  1. Ieper Grote Markt
  2. Yper Museum
  3. Gabriëlle Notebaert
  4. In Flanders Fields
  5. Sint-Maartenskerk
  6. Museum Godhuis Belle
  7. Astridpark
  8. la casa BIEBUYCK
  9. Sint-Jacobskerk
  10. Peace Bench
  11. Museum Merghelynck
  12. Juliana Haesebrouck
  13. Vestingen
  14. Veemarkt
  15. Leo Maerten
  16. Onderwijsmuseum
  17. Fonderie de l'Yser
  18. Nikolaas de Kanonnier
  19. Madonna's van Pervijze
  20. Openbare bibliotheek Ieper
  21. Peace Bridge

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

€19.95 per team

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With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

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The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

How do you play City Conquest?

City Conquest is a team game in which at least two teams compete for zones on the map of Ypres. Each team has 1 to 4 players and plays on its own phone.

First, each team chooses a faction: a group with its own story, its own strengths and its own characters. Then you set off. When you reach a zone and solve its task, the zone is yours, until another team wins it back. That back and forth is what makes the game: you have to decide together when to push for new zones and when to protect the ones you hold.

Ypres as the game board

You play in the streets of Ypres, around the sights on our routes. On the way you see the Cloth Hall and St. Martin's Cathedral, two landmarks that shape the centre of the city.

The zones are spread across town, so every team picks its own path. Two teams may race for the same zone, or one may sneak in to take back what another just conquered. Along the way you get to know Ypres on foot, at the pace your team chooses.

Setting up: the organiser's role

The person who books is the organiser. On the game master page, the organiser sets the default language and the playing time, then starts the game for all teams at once. The game cannot start without the organiser.

Each player can pick the language on their own phone and switch it during play. That suits international groups, school trips or colleagues from different countries. Agree on the teams before the start so each team has its phone ready when the organiser presses go.

Play in Ypres today

If you would like to play now, book the Sherlock Holmes murder mystery in Ypres. Your team solves a detective case on foot through the city, at your own pace and without a guide.

It takes 1.5 to 2 hours and costs €19.95 per team, with one phone and at most 4 players. Start whenever you want, on any day. For a larger group, book several teams and play at the same time.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

How many people can play City Conquest?

You need at least two teams, each with 1 to 4 players. Every team plays on its own phone.

What do the factions do?

Each faction has its own story, strengths and characters. Your team picks one at the start.

Who starts the group game?

The organiser, which is the person who booked. The organiser starts it for all teams at the same time.

Can we switch language halfway through?

Yes. Every player can change the language on their own phone at any time.

How long does the Sherlock Holmes murder mystery in Ypres take?

1.5 to 2 hours. It costs €19.95 per team with at most 4 players.

City Conquest Race Through Ypres

€19.95 per team

We play in more and more cities around the world, with friends, family or your company.

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City games in Ypres