City Conquest – Race Through Haarlem
Group games: teams against each other

City Conquest

Race Through Haarlem

Expected soon in Haarlem

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

  • 2–20 teams
  • 20 factions

Request a quote

How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone, open its task and send your proof: an answer, a photo or a video. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has a set of tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

20 factions

Each team picks a faction: a group with its own story, strengths and characters.

  • Spaarne Brewers

    Spaarne Brewers

    “Brewed by the river”

    In the 1500s Haarlem had more than a hundred breweries along the Spaarne, and a church is a brewery again today. Hops, barrels and patience.

  • Teylers Scholars

    Teylers Scholars

    “Curiosity first”

    Teylers is the oldest museum in the Netherlands (1784): fossils, minerals and a giant electricity machine. Its scholars want to know how everything works.

  • Hals Painters

    Hals Painters

    “One brushstroke, one laugh”

    Frans Hals painted Haarlem laughing: quick, loose strokes, militia feasts and merry drinkers. His painters' guild of St Luke ran the art market.

  • Tulip Growers

    Tulip Growers

    “Every bulb a fortune”

    Around Haarlem the bulb fields colour the land; in 1637 tulip bulbs were traded in Haarlem's inns for the price of a house.

  • Defenders of 1573

    Defenders of 1573

    “Courage beats force”

    For seven months in 1572-73 Haarlem held out against a huge Spanish army. The city's motto still says it: courage overcomes violence.

  • Kenau's Company

    Kenau's Company

    “We hold the wall”

    Kenau Simonsdochter Hasselaer, a timber trader, became the legend of the siege: the women of Haarlem who carried, repaired and defended the walls.

  • Coster's Printers

    Coster's Printers

    “We print it first”

    Haarlem tells that Laurens Janszoon Coster invented printing here, and his statue on the Grote Markt still holds a letter block.

  • Linen Bleachers

    “Whiter than the dunes”

    'Haarlem white': linen from all over Europe was bleached in the dune fields around the city, spread out in long rows in the sun.

  • Hofje Keepers

    “Quiet gardens, strong hearts”

    Haarlem hides more than twenty hofjes: courtyards of little houses around a garden, like the Hofje van Bakenes (1395), the oldest in the country.

  • Organists of St Bavo

    Organists of St Bavo

    “Pull out all the stops”

    The Müller organ in the Grote Kerk was once the largest in the world; a ten-year-old Mozart played it in 1766.

  • Spaarne Skippers

    Spaarne Skippers

    “Always on time”

    From 1631 the trekschuit, a barge pulled by a horse, sailed on the clock from Haarlem to Amsterdam and Leiden: the first public transport timetable.

  • Millers of De Adriaan

    Millers of De Adriaan

    “We turn with the wind”

    Molen De Adriaan has stood on the Spaarne since 1779; it burnt in 1932 and Haarlem rebuilt it in 2002. Millers read the wind.

  • Lake Drainers

    Lake Drainers

    “We drink the lake dry”

    The Haarlemmermeer, a lake that ate villages, was pumped dry in 1849-52 by the giant steam engines of Cruquius and Leeghwater.

  • Comic City Artists

    Comic City Artists

    “Every wall a speech bubble”

    Haarlem calls itself 'Stripstad', comic city: cartoonists designed the stained-glass windows of the Bakenesserkerk.

  • Civic Guard of St George

    Civic Guard of St George

    “Feast after every watch”

    Frans Hals painted Haarlem's civic guards at their famous banquets. They kept watch over the city and celebrated afterwards.

  • Haarlem Oil Peddlers

    Haarlem Oil Peddlers

    “One drop cures all”

    Since 1696 'Haarlemmer olie' has been sold as a cure for everything, carried across Europe in tiny bottles by travelling peddlers.

  • Curfew Bell Ringers

    “We ring the city to bed”

    Every evening the Damiaatjes bells in the Grote Kerk tower ring at nine: once it meant the city gates closed.

  • Vishal Fishmongers

    Vishal Fishmongers

    “Fresh from the sea”

    The Vishal on the Grote Markt was Haarlem's fish hall: herring from the coast, sold by loud and quick traders.

  • Flower Parade Makers

    Flower Parade Makers

    “Petal by petal”

    Every spring the Bloemencorso parades floats covered in millions of flowers from the bulb fields to Haarlem.

  • Haarlemmerhout Promenaders

    Haarlemmerhout Promenaders

    “Slow down, look up”

    The Haarlemmerhout is the oldest public park in the Netherlands; in the 1700s everyone came to stroll, see and be seen.

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).
City Conquest – Haarlem

33 zones

  1. Grote Markt (Coster statue)the start's own square; plinth texts and signs readable on the spot
  2. Stadhuis (town hall)town hall signs and the 8 May 1945 plaque are readable from public ground
  3. Oude Groenmarkt (St Bavo)church sign and Ampzing statue are on the public street
  4. Guldenbergspoortje and Groenen Tuintwo monument signs on public streets
  5. Barteljorisstraat (Ten Boom house)museum front and its plaque are on the public street; quiet reading tasks only
  6. Zijlstraat and Nieuwe Groenmarktthree monument signs on public streets
  7. Kruisstraat (Hofje van Oorschot)sign and gate are on the public street
  8. Janskerk (archive courtyard)signs at the archive gate, in the courtyard and at the St Josephkerk
  9. Begijnhofchurch sign and guild house sign on public lanes; quiet tasks only by the church
  10. Bakenessergracht (organists and hidden church)three signs on the canal-side houses
  11. Bakenes (oldest hofje)hofje gate and church door on public lanes
  12. Spaarne (Teylers, Waag, Gravestenenbrug)riverside quay; signs on the Damstraat; the bridge is for walkers and cyclists
  13. Lange Begijnestraat (concert hall)glass front and entrance on a public street
  14. Molen De Adriaanmill and quay are public; stay away from the water's edge
  15. Nieuwe Gracht (Hofje van Noblet)sign at the open gate on the corner
  16. Turfsteeg and the river gatestreet sign and gate are on public lanes; stay away from the water's edge
  17. Groot Heiligland (Frans Hals Museum)museum gate and hospital gate on a public street
  18. Proveniershuis (the giant's passage)signs in the public passage from the Grote Houtstraat
  19. Nieuwe Kerkspleinchurch sign on the square; church grounds: quiet tasks, no poses
  20. Lange Annastraat (Guurtje de Waal)sign and gate on a public street
  21. Van der Pigge (Gedempte Oude Gracht)shop front and sign on the public street; nobody needs to go inside
  22. Gasthuisstraat (lions' door)door, sign and path on public streets
  23. Barrevoetestraat (Hofje van Loo)signs and fence on the public street
  24. Jopenkerk and Zuiderstraatbrewery front and hofje sign on public streets; nobody needs to go inside
  25. Raaks (the chain towers)two panels set in the pavement; square and pavement only
  26. Witte Herenstraat (three hofjes)three signs and gates on the public street
  27. Magdalenahof (the infirmary)sign and gate on the public courtyard lane
  28. Stoofsteeg (Pietershuis)sign on a public lane
  29. De Koepel (the old prison)outside of the building only; pavements
  30. Kenaupark (Woman in the Resistance)statue in a public park; quiet reading and walking tasks only
  31. Stationsplein (Kenau and Ripperda)statue and station front on the pedestrian square; mind the buses at the edge
  32. Amsterdamse Poortgate and squares around it; pavements only, mind the traffic on the bridge
  33. Tuchthuisstraat (Brewers' hofje)sign, wall and street plaque on the public street

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos and videos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

City Conquest Race Through Haarlem

City Conquest is on its way to Haarlem. Want to play it with your group as one of the first? Ask us and we will let you know as soon as it is ready.

Request a quote

City games in Haarlem