City Conquest – Race Through Wismar
Group games: teams against each other

City Conquest

Race Through Wismar

€19.95 per team

A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.

Teams against each other · from €4.99 per person · book instantly · valid 12 months · no guide needed

  • 120 min
  • 21 zones
  • 8 factions
  • 2–8 teams

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In City Conquest the centre of Wismar becomes a game board for your whole group: at least two teams race to conquer zones, and other teams can win them back. On the way you pass places like Rathaus, Wasserkunst, and St.-Marien-Kirchturm. When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

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What does it cost for your group?

Teams (up to 4 each): 3

Without a game master

€59.85

≈ €4.99 per person

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With a game master

€199.00

≈ €16.58 per person

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How to play

  1. 1

    Explore

    Walk through the real city. The map shows every zone: free, taken by a team in its colour, or locked for a few minutes. The game starts at .

  2. 2

    Conquer

    Step into a zone and open its task: a puzzle, a riddle, something to count or a code to crack on the spot, now and then a photo. Get it right and the zone takes your colour , and you earn 30 ducats .

  3. 3

    Defend and take back

    Other teams can take your zones once the lock is over, and you can take theirs. A zone stays with the team that conquers it. The first team at a bonus spot gets a power-up in its backpack .

  4. 4

    Final count

    When the time is up, the team with the most points wins; with equal points, the most ducats . Be at the meeting point in time: the herald calls everyone together.

Every zone has ten tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.

8 factions

Every zone has a field that fits the place: knowledge at a library, creativity at a museum, charm on a market square, speed on a bridge or quay, power at a fortress or tower. The stronger your faction is in a zone's field, the more points that zone is worth to you, so every faction has its own zones to go for.

  • Councillors of Rathaus
  • Bell Ringers of St.-Marien-Kirchturm
  • Choir of Neue Kirche
  • Curators of Schabbellhaus
  • Organists of St.-Georgen-Kirche
  • Guard of Wassertor
  • Scholars of Stadtbibliothek
  • Fountain Keepers of Wasserkunst

Ducats, chests and drops

Chests

Every 20 minutes the herald hides chests in the streets. The first team within 30 m opens one: ducats , a potion, a defence or something to leave for others.

The merchant

You start with 50 ducats and earn more by conquering, holding zones and approved photos. Spend them at the merchant : you can buy anywhere, and at his spot you get 20% off.

Drops and fog

Leave a bomb, trap, fog, curse or sabotage on the street . Only your team sees it; the team that walks into it is hit. Fog hides their map beyond 100 m. A scout shows drops near you : walk to one to defuse it.

  • Speed potionWait times and zone locks halved for 10 minutes.
  • Wisdom potionRemoves one wrong answer from your next multiple-choice question.
  • Strength potionYour next conquest scores double.
  • ShieldBlocks the next attack on your team (20 seconds to react).
  • MirrorSends the next attack straight back to the team that left it.
  • AntidoteEnds fog, a trap or a curse at once.
  • ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
  • BombLeave it on the street: the team that walks into it loses 25 points.
  • TrapLeave it on the street: 3 minutes no conquering and no answering.
  • FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
  • CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
  • SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).

21 zones

  1. Rathaus
  2. Wasserkunst
  3. St.-Marien-Kirchturm
  4. Neue Kirche
  5. Welterbehaus
  6. keramikladen Anne Jahn
  7. Fürstenhof
  8. Drehort SOKO Wismar
  9. Schabbellhaus
  10. St.-Georgen-Kirche
  11. Persiluhr
  12. Christuskirche Wismar
  13. Lindengarten
  14. Gewölbe-Haus
  15. Sankt Laurentius
  16. Christliche Gemeinde Wismar
  17. Neuapostolische Kirche Wismar
  18. Bahnhofsvorplatz
  19. Stadtbibliothek
  20. Wassertor
  21. Turnplatz

Two ways to play

Without a game master

You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.

€19.95 per team

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Often chosen by companies

With a game master

Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos. The game master never sees the answers.

€199.00 including 5 teams, €19.95 per extra team

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The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.

Every player can pick and switch the language on their own phone.

What the game master sees

Live, on a laptop or tablet: where every team is, who holds which zone, and each team's points, ducats and items. From here the game master gives or takes points, sends a message to one team or to all teams, adds 15 minutes or pauses the game.

The City Conquest game master screen during a game: a live map with the teams and their zones, and one team's points, ducats and controls
Example game with made-up teams.

How do teams compete in City Conquest?

City Conquest needs at least 2 teams of 1 to 4 players, and every team plays on its own phone. You begin by choosing a faction, a group with its own story, strengths and characters.

Next, you walk to the zones on the map. At each zone a task is waiting; solve it and the zone is yours. Rival teams can win it back, so nothing is safe for long. Points keep adding up until the playing time is over, and the team with the most points wins. Good choices about where to walk count just as much as quick thinking.

What do you pass on the Wismar game board?

The streets of Wismar and the sights on our routes are where the game takes place. On the Marktplatz you see the Alter Schwede and the Wasserkunst with its figures of Nix and Nixe.

A few streets on, the surviving tower of the Marienkirche and the Nikolaikirche mark out more of the area where zones can lie. Cobbled lanes link these places, so your team keeps crossing the old town in search of points. This group game in Wismar lets you discover the town while you outplay the other teams.

What is the organiser's role?

The organiser is the main booker. They open the game master page, set the default language and the playing time, and start the game for all teams at once. Without that start, the game does not run.

Each player can still pick and switch the language on their own phone. That way, a group of colleagues or a family with members from different countries can play the same match, each reading the tasks in their own language.

Which Wismar games can you book today?

Two games in Wismar are ready to book today. Secrets of Wismar plays in the browser on your own phone, with no app. You join Klaus Störtebeker to reunite his crew, passing the Alter Schwede, the Neue Kirche and the Fürstenhof.

Sherlock Holmes murder mystery in Wismar is a detective case from the Marktplatz, played with the free Loquiz app. Both take 1.5 to 2 hours and cost €19.95 per team: one phone, at most 4 players. Start any day, whenever you like; your game stays valid for 12 months.

Do we need a game master?

No. Without a game master you play completely on your own: the person who booked opens the organiser page once, picks the default language and play time and starts the game for all teams; after that everything runs by itself on every phone. A game master (€199.00 incl. 5 teams) is optional, for someone who wants to follow and steer the game live.

Can teams start the game themselves?

You do not need a game master for that: the person who booked starts the game once for all teams on the organiser page, so every team plays the same time. After that everything runs by itself on every phone. A game master is optional, for someone who wants to follow and steer the game live.

Who wins City Conquest?

When time is up, the team with the most points wins; with equal points, the team with the most ducats wins.

How big can a City Conquest team be?

A team has 1 to 4 players and uses its own phone. A match needs at least 2 teams.

Do zones stay ours once we conquer them?

Not always. Other teams can win a zone back by solving its task.

Who starts the group game in Wismar?

The organiser who booked starts the game for all teams from the game master page, after setting the language and playing time.

Is it a good outing for colleagues?

Yes. Teams compete in a shared match, which suits company outings as well as groups of friends and families.

City Conquest Race Through Wismar

€19.95 per team

We play in more and more cities around the world, with friends, family or your company.

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City games in Wismar