
Group games: teams against each otherCity Conquest
Race Through Tokyo
Expected soon in Tokyo
A city game where teams play against each other: at least 2 teams of 1–4 players, each team on its own phone.
- 2–20 teams
- 20 factions
How to play
1Explore
Walk through the real city. The map shows every zone:
free,
taken by a team in its colour, or
locked for a few minutes. The game starts at
.
2Conquer
Step into a zone, open its task and send your proof: an answer, a photo or a video. Get it right and the zone takes your colour
, and you earn 30 ducats
.
3Defend and take back
Other teams can take your zones once the lock
is over, and you can take theirs. A zone
stays with the team that conquers it. The first team at a bonus spot
gets a power-up in its backpack
.
4Final count
When the time is up, the team with the most points wins; with equal points, the most ducats
. Be at the meeting point
in time: the herald calls everyone together.
Every zone has a set of tasks about what you can really find there. Each team gets a different one, and a new one every time it comes back, so answers can't be passed on.
20 factions
Each team picks a faction: a group with its own story, strengths and characters.
Samurai
“The sword is the soul”
The warrior class of the Edo shoguns. In Edo they lived in the big estates round the castle and walked the streets with two swords.
Ninja
“Unseen, unheard”
The shadow agents of the shoguns' Japan: scouts and spies who climbed walls and carried messages no one could read.
Sumo Wrestlers
“Never step out of the ring”
Sumo has been fought in Tokyo's Ryōgoku, just down the Sumida from Asakusa, since the Edo period. A champion is a star and a gentle giant.
Geisha of Asakusa
“Every art in one evening”
Asakusa still has a working geisha house behind the temple. Geisha are artists: dance, the shamisen, songs and conversation.
Kabuki Actors
“The show must go on”
Kabuki was born in Edo's theatre streets; from 1841 the big theatres stood just north of Sensō-ji. The great actor Danjūrō IX has his statue here.
Hikyaku Couriers
“Edo to Kyoto in three days”
The express runners of the Edo period carried letters and money on foot along the great roads, in relays, day and night.
Edo Firefighters
“Fire is the flower of Edo”
Edo burned so often that its people said 'fire and fights are the flowers of Edo'. The hikeshi firefighters were the city's heroes, each brigade with its own standard (matoi).
Rickshaw Pullers
“Hold on, we're off”
The jinrikisha was invented in Tokyo around 1869. Today Asakusa's pullers in short coats and split-toe boots run tourists round the temple and tell its stories.
Temple Monks
“Patience opens every gate”
Sensō-ji is Tokyo's oldest temple, founded in 628. Its monks keep the hidden statue of Kannon and ring the bell at dawn.
Shrine Maidens
“Clap twice, bow once”
The miko of Asakusa Shrine dance the sacred kagura and sell the charms. Their shrine has stood since 1649.
Ukiyo-e Artists
“Pictures of the floating world”
Edo's woodblock artists printed the city's pleasures: actors, the river, festivals, Mount Fuji. Hokusai was born in Honjo, on the other bank of the Sumida.
Rakugo Storytellers
“A fan, a towel and a story”
Rakugo is a one-person comic story told kneeling on a cushion with only a fan and a towel. Asakusa's Engei Hall has shows every day of the year.
Nakamise Merchants
“Every guest is a god”
The shops of Nakamise have sold sweets, fans and toys to pilgrims for some 300 years. Their saying: 'the customer is a god'.
Temple Carpenters
“Measure twice, cut once”
Japan's temple carpenters (miyadaiku) join huge wooden beams without nails. The pagoda's swaying central pillar taught even the builders of the Skytree.
Sumida Fishermen
“The river gives”
In 628 two fishermen brothers pulled a small statue of Kannon from the Sumida in their net; that is how Sensō-ji began.
Shogun's Court
“Edo is ours”
From 1603 the Tokugawa shoguns ruled Japan from Edo, today's Tokyo. Shogun Iemitsu had Asakusa Shrine built in 1649.
Edo Sushi Chefs
“Fast hands, fresh fish”
Hand-pressed sushi was Edo's fast food, sold from street stalls. Asakusa's Sushiya-dōri still carries the name.
Rangaku Scholars
“Learn from the Dutch”
During Japan's closed centuries, 'Dutch learning' (rangaku) brought Western science through the Dutch post at Nagasaki: medicine, maps, astronomy.
Mikoshi Bearers
“Wasshoi! Wasshoi!”
At the Sanja Matsuri every May, hundreds of locals carry the portable shrines through Asakusa, shouting and bouncing them on their shoulders.
Fox Spirits
“Now you see us...”
Foxes are the messengers of Inari; in old stories they play tricks on travellers. Asakusa Shrine's grounds hold a small Inari shrine.
Ducats, chests and drops

Chests
Every 20 minutes the herald hides chests
in the streets. The first team within 30 m opens one: ducats
, a potion, a defence or something to leave for others.

The merchant
You start with 50 ducats
and earn more by conquering, holding zones and approved photos. Spend them at the merchant
: you can buy anywhere, and at his spot you get 20% off.

Drops and fog
Leave a bomb, trap, fog, curse or sabotage on the street
. Only your team sees it; the team that walks into it is hit. Fog
hides their map beyond 100 m. A scout
shows drops near you
: walk to one to defuse it.
Speed potionWait times and zone locks halved for 10 minutes.
Wisdom potionRemoves one wrong answer from your next multiple-choice question.
Strength potionYour next conquest scores double.
ShieldBlocks the next attack on your team (20 seconds to react).
MirrorSends the next attack straight back to the team that left it.
AntidoteEnds fog, a trap or a curse at once.
ScoutShows other teams' drops within 100 m for 2 minutes; walk to one to defuse it.
BombLeave it on the street: the team that walks into it loses 25 points.
TrapLeave it on the street: 3 minutes no conquering and no answering.
FogLeave it on the street: for 4 minutes their map shows only 100 m around them.
CurseLeave it on the street: on their next 2 questions a wrong answer costs double.
SabotageLeave it on the street: steals one thing from their backpack (or 30 ducats).
30 zones
- Kaminarimon (Thunder Gate)the city's best-known landmark and the south door of the field
- Nakamise-dōrithe heart of the field between the two gates
- Hōzōmonthe gate between Nakamise and the main hall
- Five-storey Pagodathe tallest landmark of the precinct
- Sensō-ji Main Hallthe start's own landmark; our Secrets route pin (Mara)
- Asakusa Shrinethe shrine of the three founders of Sensō-ji
- Nitenmonthe oldest building of the precinct
- Bentenyama (the temple bell)the bell of Edo, south-east of the main hall
- Awashima-dō and Rokkakudōthe quiet west grounds of the temple
- Danjūrō's Shibaraku statueAsakusa as the old theatre town
- Denbōin-dōrithe Edo-look street west of Nakamise
- Asakusa Public Hallthe stage of Asakusa today
- Rokku Broadwaythe show street of Asakusa
- Asakusa Engei HallAsakusa's comedy theatre
- Ryōunkaku site (the Twelve Storeys)the lost tower of Asakusa
- Hanayashiki (outside the gate)the old fun fair on the temple's west side
- Nishi-sandō arcadethe west door of the temple
- Kamiya Bar cornerthe south-east corner of the field
- Tobu Asakusa Stationthe railway gateway to the field
- Azuma-bashi (west end)the river gate of the field
- Sumida River Walka new walk over the river
- Sumida Park (south)the river park with Skytree views
- Sumida Park (middle)the river park
- Sumida Park (north)the far end of the river park
- Hanakawado Parkthe kabuki hero's neighbourhood
- Komagata-dōthe landing place of the temple's legend
- Asahi plaza (east bank)the farthest zone, across the river
- Sushiya-dōrithe west entrance of the field
- Komagata-bashi (west end)the south-east corner of the field
- Asakusa Culture Tourist Information Centerthe modern face of Asakusa across from the Thunder Gate
Two ways to play

Without a game master
You play on your own. The organiser opens the game master page, chooses the default language and the playing time, and starts the game. From then on everything runs by itself on every phone: the zones, the chests, the merchant and the final count.
Often chosen by companiesWith a game master
Someone leads the game from the game master page: follows every team live with its points and zones, sends messages to all teams, adds 15 minutes or stops the game, gives a team a power-up or puts a chest right next to it, and looks at the photos and videos. The game master never sees the answers.
€199.00 including 5 teams, €19.95 per extra team
The organiser sets up the game on the game master page (the default language and the playing time) and starts it for all teams.
Every player can pick and switch the language on their own phone.
City Conquest Race Through Tokyo
City Conquest is on its way to Tokyo. Want to play it with your group as one of the first? Ask us and we will let you know as soon as it is ready.
